I'm a developer based in the UK, currently open to new opportunities. Most of my work lives at the intersection of graphics, simulation, and game development — but I'm increasingly drawn to hardware, and I'm looking for roles where I can keep learning across both sides of that line.
Many of my projects like the Raven R21 look simple game models, however, underneath it's a complex simulation: suspension kinematics, a modelled drivetrain, and a custom physics setup that took months to get feeling right. I like my projects to combine technical underpinnings with interactive visuals.
If any of this resonates — whether you're hiring, collaborating, or just want to talk shop — my inbox is open.
Outside of computers, I enjoy cycling, with a love of trails that provide a sense of flow. Also, while I don't get to do them often, I love doing rally driving days — drifting on gravel takes a lot of focus and is a lot of fun. I am also interested in the engineering behind things that move, I enjoy learning about suspension kinematics and automotive aerodynamics. It's not just the hypercars that interest me, sometimes the everyday cars have the most quietly interesting design choices. It's the same instinct that pulls me toward my projects, wanting to understand how something works, not just that it works.